Thursday, January 19, 2017

Game Session Report 10/21/16 (Part 2 - Fragmentary): Descent into the Depths of the Earth


I know, I know...I said in my first post of 2017 that I didn't want to finish blogging about my two sessions of RPG action with the neighborhood newbs...but I started a post and dammit, I want to publish it! 

Specifically, I want to post it because of my inane...observations. And because I have no time to blog here usually, so wasting my precious words is a crime to my sensibilities. 

See below for the fragment I wrote up before despair overtook me and my will to write on...

Let's return to the recap of my newbie players and their first RPG session, shall we?

So, a gang of goblins (probably the same that attacked the priests of Libra) came running out of the excavated barrow and attacked the party. The group made decently short work of the creatures, but player Laura (aka Noo the cleric of Leo) had the presence of mind to consider capturing one of the goblins in order to interrogate it.

Now, this brings me to an interesting observation: these folks, being newbs, have actually displayed a lot of aspects of more experienced players. Specifically, from the very first battle, they decided it would be a good idea to have a captive to interrogate.

And, if it came down to it, they wouldn't balk at a bit of torture to get information.

Now, does this say something about human nature? Granted, we're talking about an imaginary torture situation of a non-human creature, so there's really no need to be disturbed by the players decision. But I find it really interesting that no matter who I've gamed with, no matter the experience level of the players, they usually see the need to get captives and glean information, and consider torture a necessary evil.

Again, human nature? Or is there too much torture on the TV and Internet to learn from? Too much waterboarding and Gitmo Bay news footage to teach them what to do?

Oh my god, I'm Tipper Gore!

Anyway, they did indeed capture a goblin and started to interrogate, and of course threatened it with torture. The goblin told them it was a part of a tribe that moved into tunnels below the barrowlands. When the archaeology team ventured into their tunnels, the goblins reacted, attacking the humans and capturing them. 

The goblin offered to take them to the captives in exchange for its freedom. They decided to take a chance and believe that the goblin was sufficiently cowed to guide them truthfully and accurately.

That's all folks! Little did I know at the time of the writings above that the newbs would also resort to the good old lamp oil Molotov cocktail tactic in the dungeons they entered! It was instinctual, I tell you! They just came up with it out of nowhere! No prompting from me at all!

Am I way too excited about this? Let me know, please!

Wednesday, January 18, 2017

Vintage Roleplaying Book Porn at the House of Fun


So there's a store called House of Fun in my little South Jersey burg, and it's a collectibles store mostly known for having vintage toys.

I went in there the other day with my son because he's developed an obsession with Aliens and Predators. Specifically, Aliens Versus Predators. Now, I haven't let him watch any Aliens or Predator films yet except for a TV edit of Alien, given how young he is at the moment.

He gained knowledge of Aliens and Predators from a friend who picked up a toy from House of Fun. So, the boy had to get his hands on a similar Alien-type toy using his Christmas cash.

Yeah, boys will be boys, right? I'm just glad he's into a classic creature that his old dad likes, too. The old stuff still has some appeal!

ANYway, as the boy was agonizing over what Alien toy to choose, I wandered around the treasure trove playland of the store.

And I came upon a bookcase:



Yes, indeedy. Suffice to say I plunged into this bookshelf with abandon, going through every item, extending our visit waaay beyond what the boy wanted, unfortunately for him.

Sorry kid, your dad is an inveterate old-head nerd, and finding stuff like this is a wonderland!

Want some more? Take a look: 


I felt like I needed to pick up these 1st Edition AD&D screens...but I didn't...mostly because I think the owner of the store is going to try and sell them at a pretty penny. He seems to go by what they cost on Ebay...and these suckers are pricey! I might go back and ask though, just in case. 

I'm not playing AD&D 1st Edition and not planning to do so any time soon...but when has that ever stopped me?


Never heard of Feudal...it's a game from the 60's, so that's probably why (I'm not from the 60's)


Boot Hill boxed set...contents seemed pretty incomplete.




There was a ton of stuff but I just took some shots of my highlights. There were a lot of D&D modules, MERP modules, and Ravenloft stuff as well.

And there was a copy of the Elfquest RPG, sans box. 

I bought that. 

I've always had a thing for Elfquest. I've always thought that someone should do a Basic D&D conversion of Elfquest. 

Hmmm...

Yes, I'm still insane and a nerd. What else is new? 

Anyway, gotta run for now, but just wanted to share!

Friday, January 6, 2017

End-of-Week What the Hell Happened to 2016?

"Whew, last year was ROUGH, man..."

Uh, hi folks.

Yeah, the end of 2016 got away from me...

Well, like an undead sorcerer-king, I'm rising from the dead and awakening to a new year...

How can I sum up the last bit of 2016 in terms of gaming?

Two words: unruly newbs.

Yeah, the newb campaign I started back in October...well, it fell apart.

Not really surprised by that development, actually. But what did surprise me is how quickly they seemed to become antsy about the pace at which the game was progressing.

Chalk it up to the accelerating pace of our society, maybe, but as of the second session most of the players were complaining about how slow the game seemed. I told them this was how table top roleplaying went, and it was being made even slower because two of the players were going full-on tactical planning and second-guessing over every decision point in the game.

Try as I might to encourage the players to not worry so much over every decision, things did slow down a lot.

By the end of the second session, it was clear from the "temperature" of the players' attitudes that the "magic" of roleplaying was wearing a bit thin.

Sheesh, guess it wasn't high-speed enough for them.

I was very patient with them, but have to admit to a bit of frustration. The group became somewhat combative and suspicious of my methods. I chalk that up to my attempts to be sinister and inscrutable. They took the bait, and were unnerved by it.

Mission accomplished, as far as I'm concerned. However, my players were all adults in their 30s, 40s, and 50s, and unused to encountering a sly and wily DM. I don't think they liked it. For people who don't have experience with the good old fashioned DM-player relationship, it can be off-putting, I suppose.

Ah well, it was an experiment. And not all experiments are successful, right?

So, not sure if we'll be roleplaying again any time soon. C'est la vie.

In the meantime, I'm sorta bummed about things falling apart, so much so that I can't muster the energy or interest to finish my recap of what went down.

I know, you're devastated by the news...

There might be some roleplaying in my future with some veteran gamers this year. I might be putting myself back into the DM's chair again.

Stay tuned. Until then, happy 2017 and happy gaming!